The conception and construction of the robot primarily involve the application of engineering, science, technology, and mathematics to ensure that the robot is capable of participating in the current year’s game and follows the specific rules and regulations of that particular year. The game is completely different every year, so students cannot reuse the exact same robot from a previous year;
The kiosk acts as an information booth, which presents the team’s hard work to judges, fellow participants, and visitors to the competition and also acts as a workshop for the team’s robot during the heats. The kiosk usually also represents the team’s theme for that year’s competition and essentially involves the application of art.
A fully bilingual video must also be submitted prior to the competition and must present the participating school’s history and a description of that year’s game. It must also demonstrate and elaborate on the construction of the robot, the challenges encountered during this process, and the solutions implemented by the students. This aspect involves the application of technology, computers, and languages.
A fully bilingual website must also be created and made public prior to the competition, with the goal of demonstrating the hard work of the team to the public. The website can include, but is not limited to: the school’s history, a list of participating students, a description of that year’s game, and the conception and construction of the robot. This aspect of the competition involves the application of computers, technology, and languages.
The programming competition allows the programmers to finally shine as bright as they always been! The robots, in fully autonomous mode, are required to accomplish simple tasks like follow a line, pick-up a pool noodle or throw a ball. As a crowd gather around a specially built field for this competition in the kiosk area, the robots, that sometimes decide to become not so much intelligent machines, are decided upon the time taken to accomplish a set of task consecutively.
The skills competition is only counting for the preliminary phase of the robot tournament. This part of the competition, held on a separated, smaller playing area in the kiosk area, allows the team to truly show the particular efficiency of their robots in single tasks. These tasks, which are accomplished numerous times in a real game, are evaluated independently. A robot is then evaluated for what it can accomplished alone on a field, removing the trivial factors that might happen in regular games.